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Official Rulings v4.0

Technical Dictionary.

The definitive source for keyword definitions, turn-structure timing, and judge-level clarifications.

Ability Lock

Mechanics
#Competitive#Control

A state where a card or effect prevents players from using the Abilities of their specimens in play.

Judge Clarification

This typically does not affect Abilities that trigger from the hand or discard pile unless specified.

Checkup Step

Turn Structure
#Advanced#Timing

The phase between turns where Special Conditions (Poison, Burn, etc.) are processed.

Judge Clarification

Effects that happen "between turns" occur during this specific window.

Lost Zone

Zones
#Mechanics#Restricted

An out-of-play area where cards are sent and cannot be retrieved by normal means.

Judge Clarification

Unlike the discard pile, the Lost Zone is not public knowledge for certain interactions, though players may count the cards.

Simultaneous Knockouts

Rulings
#Judge Level#Priority

When both active specimens are knocked out at the same time due to an effect or damage.

Judge Clarification

The player whose turn it is chooses their new active specimen first, followed by the opponent.

Judge Hotline

Need an immediate ruling for a live match? Our AI-Judge is trained on the latest official rulebooks.

Coming Soon

Recent Errata

Set: Crimson Haze

Card #042: Text correction regarding energy attachment timing.

Set: Temporal Forces

Card #121: Clarification on “Once per turn” ability interaction.

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